Twin City
Welcome to Twin City Supernatural RP! First and For most, this is a L3S3V3 forum. If found out you are not of legal age, you will be deleted and your IP will be banned. First and last warning. Otherwise, welcome! Read over the rules, history, and all that fun stuff before making a character! Once settled in, feel free to chat with us. Luna and TxValz are your friendly Co Admins. Their words are Law. Please enjoy your stay at Twin City and try not to find yourself dead.

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Welcome to September and the Halloween Events~ The next two months are dedicated to everything that goes bump in the night. Yes! Practically everyone here on the site! We have currently three threads running at the moment that revolve around some kind of spooky event themed around tricks, treats, or both! For your convenience, I am linking the three threads in case they get lost in the shuffle. As well, the beach events are up and over. If you want to see the rewards, go back to the event page and see how much you won! Some of you even got a special treat too!
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Master Race List

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Re: Master Race List

Post by Luna on Tue Oct 24, 2017 10:28 pm

Dragons          


       As far as anyone, including the ever secretive dragons, they have simply always been. They are in most countries in several different lore with many shapes, sizes, and roles. They have many elements and many purposes but they can all hide among society.


       Dragons have always been and most likely will remain enigmas in society. they are mysterious and often keep to themselves and their societies. They can be solitary creatures or social and blend in with any race when they wish it. In today's society they take on the form of a different race, be they human in form, vampire, or otherwise. All they need is a drop of blood and they gain their own humanoid form. However, they only get one and should choose what race they wish to hide as wisely. They aren't quite as hunted as before but they are still a rare sight, despite the fact that they have been flourishing in Twin City. They generally keep a low profile and can always tell when another is a dragon. The view on dragons is generally positive as they mostly don't try to cause trouble but you always have those few bad eggs. They are more viewed as wonders than anything else.


       A dragon's natural ability is the element they were born with. They only have one and use only one but they also have their much more powerful and larger dragon form to return to should they need it. Their saliva has the ability to heal wounds but obviously, if the wound is too big, its not likely the injured party will survive regardless.


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Re: Master Race List

Post by Game Master on Mon Oct 30, 2017 12:02 am

Monstrosity          


       A monstrosity is a general term used for any being that was a servant of, created by, cursed by, birthed from, summoned by, or is a by product or spawn of a greater demon. They were once considered to be lesser demons, but have since gained independence from the name because some can grow to be as great as their 'greater' counterparts in today's society. Monstrosity's have been known in even the human world through years of tale telling and the study of mythology. A few examples of monstrosity's are including but not limited to hell hounds, imps, succubi/incubi, behemoths, chimeras, hydras, gorgons, quasits, and many other creatures that are considered spawns of Hell.



       Many are too weak to even take human form, but some can blend in rather nicely among humans and other supernatural beings. For the most part the term is general enough to be inclusive to many types of beings so all stereotypes, strengths, and weaknesses are dependent on the breed.



       Powers can range from many things such as having sharp claws or mighty horns, some can have natural magical talents, and others may have wings or have the ability to change their forms. It's a mixed bag dependent on how they came into this world as the race they are.


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Re: Master Race List

Post by Luna on Sun Jun 03, 2018 7:48 pm

Barghests          


       Old English lore is something of a legend in itself. As it stands, most of it is true. I mean, ask just about anyone who is considered 'lore' here in the city. Also known as Black Dogs, Barghests have a nasty rumors in human lore stating that if you see one three times, you are marked for death. Others simply say just seeing it means you are to die. Regardless of which is true, many were hunted down and killed violently and without remorse in the good olden days. Those who have managed to make it through to today's world have likely mingled in with other creatures to preserve their line.  



       Barghests are divided down the line: Pureblood and mutt. Those who have managed to stay pure also, funny enough, have woven themselves into money and fame. When the race to find one's way in life, a good handful had turned their gazes towards blending in with humanity while others had looked to simply live and be. It was then that this race had been struck down the middle. To be a pureblood is to uphold a dying race. They simply do not acknowledge those who are lesser than them. Purebloods have, as well, firmly placed themselves in the high life in the city. Many are known to be lawyers, businessmen, politicians, and what have yous. Those who tend to fall into half breads or lower often find themselves in your more average day to day jobs. While the percentage of pure Barghests in the city is horrifically low, you can find many average homes with others who have half or less of this race in them.



       While they have a human form and an otherworldly form that take the shape of an undead dog and or fox, there are shock differences between Purebloods and "Mutts". Those with pure lineage have a form that is black and sleek. They are actually considered beautiful. Many have been hunted down over the years due to this form. Some are even known to simply look like a large black ghost dog. Those who are considered mutts have a more...death like figure. Their dog form can be seen in many different furs with aspects that of a undead dog. They are not what you call pretty or cute. Many get mistaken for undead and have been hunted down to simply be 'put back in the grave'. However, their true forms are not the only thing that makes a Barghest and Barghest. They have an affinity with fire. Those who are attuned with their magic have been known to be very gifted pyros.


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Re: Master Race List

Post by Luna on Mon Jun 04, 2018 7:01 pm

Quetzalcoatl           


       The Quetzalcoatl came from Aztec mythology, it's name translated from nahautl, to "feathered serpent". Originally it was a name of one of their gods, but now it's a name referred to for the giant feathered serpents that roam the world.   



       In religion snakes are known to be creatures of evil, banished forever to slither against the ground. In nature, snakes are feared for being predators. Striking fear into prey. Coatls, as they are nicknamed, are known to be able to blend into society. Some of them make a honest living, while most fall into the darker places in the city. Most of which are excellent at using their snake like nature to bluff, and intimidate people.A small description: There creatures are large snakes, that come in different colors and styles. They can have multiple wings, a single set, or none. Wings are feathered, and those without wings tend to have feathers along their bodies.



       The Quetzalcoatls, or rather, the Coatls are known to be able to shift forms between their snake form, and their human-like "illusion" at will. This being said, they are GIANT snakes, some even being big enough to swallow a horse whole. Because they are reptiles, this means they are cold blooded. Making them digest food slower then a warm blooded creature. This means if a Coatl eats a large meal, say, one of human sized proportions, they are stuck with that meal in their belly. There is no changing back until that meal has been digested, which is why many Coatls eat smaller meals, so they can switch back and forth.In mythology, Quetzalcoatl could control the wind. As do some of the more powerful Coatls in modern day.Because MOST of the Coatls have wings, most of them can fly.These snakes can come from different regions, meaning they are different breeds of snakes. Some may be venomous, killing with a bite and pumping toxin into you. While others are constrictors who can squeeze the life from your body.


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Re: Master Race List

Post by Luna on Tue Jun 12, 2018 8:10 pm

Unicorns          


       Through out history there's been some type of unicorn, or unicorn like creature in every region or religion. Japan has the Kirin, the Bible has the Re'em (often translated to unicorn). Even Scotland is represented by one.In European folklore, the unicorn is often depicted as a white horse-like or goat-like animal with a long horn and cloven hooves (sometimes a goat's beard). In the Middle Ages and Renaissance, it was commonly described as an extremely wild woodland creature, a symbol of purity and grace, which could be captured only by a virgin. In the encyclopedias, its horn was said to have the power to render poisoned water potable and to heal sickness. Unicorns are easily one of the most recognizable magical creatures in the magic world, but sadly near extinction. As they had been hunted for their body parts, magic, and most importantly their horn. Which in itself, holds a over whelming amount of magic.What most people don't know there are two sides of the unicorn world, no gray space between them. Unicorns (in this universe) are split into two categories. Light, and Dark sided. Light sided unicorns are the ones seen in many fairy tales. Using their powers over light, and healing to help those in need.  As they tend to protect the forests, and the animals inside them, light sided unicorns tend to be more vegan in lifestyle. Where the Dark sided unicorns enjoy causing chaos in the world, and encouraging evil. They don't care about eating meat or not, if it smells good, it might get eaten.Being a magical creature, it isn't surprising some of the most powerful (wizards) have made friends with at least one unicorn. As they seem to ooze primal untapped magic.(Also, as a side note. Unicorns can come in any natural horse color. The side they come from does NOT effect this.)



       Both sides hide the fact that they are in fact a mystical unicorn, in fear of being hunted for various reasons.Light side: Known to be quiet helpers of the community, protecting the weak, healing the sick, and even just doing charity work for the sake of making the world a better place. They tend to be shy of combat, but if pushed they will protect and defend themselves, or those in need around them.Dark side: These Anti-Purity unicorns are fond of the crime business, and won't hesitate to ruin someone's life. Going out of their way to be rotten to those they deem weak, or unworthy. As well as being prone to quickly turn to violence.



     Both sides have the ability to shift between their animal, or human for at will.These powers listed below gain strength as the creature grows.Light side: Light sided Unicorns magic mostly persists in healing magic, Soothing magic, and protection magic.Healing: Treating poison, healing wounds, cleansing: food, land, or water of curses or pollution.Soothing: Light sided unicorns are known to be able to naturally calm a situation, by means on mentally soothing someone or thing.Protection: This magic is one used in defense, building magical barriers to stop attackers.-----------------------------------------------------------------------------------------------------Dark Sided: Unicorns from the Dark Side tend to use magic associated with Poison/curses/hex magic, Madness magic, and trap magic.Poison/curses/hex: Pretty self explanatory, Anything to do with poisons, cursing people, or hexing people.Madness Magic: Unlike the light sided unicorns, the dark sided ones can cause chaos in the weak minded. Often forcing weaker minds to become enraged.


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Re: Master Race List

Post by Luna on Thu Jun 14, 2018 11:21 pm

Merfolk          


       Be it mermaids, merfolk, or sirens, creatures that looks like a human with a tail have been around since a long time. While it is been easy for them to hide themselves away from humanity, since the world is covered by 70% water, humans have started venturing further into their waters and finding them. Sailors have always talked about them. Beautiful women with fins luring to them to their deaths or saving them. As it so happens, merfolk can be listed into two very clear categories: Mermaids and Sirens. One that is helpful, beautiful, playful and the envoy of many human girls thanks to movies and this 'mermaid' life style....and then Sirens: Killers with a bad rep and even darker looks. Where they originally came from is very much so up for debate. Many will say Greece and the Mediterranean...but you can find them also in the frigged north or anywhere else. One thing can be agreed upon, however, Sirens and Mermaids do not get a long. Though relationships between the two types happen, it is very rare if done out of royal weddings. The feud has been going on for such a long time, neither side really knows if there is an actual difference between the two or if their life choices caused the drastic physical differences.



       In the city, it is fairly rare for them to live on dry land. The call to the water is too great and unless they have a special magical item that keeps them upon land for a long time, they must return to the sea once every two days. There is a rumor spreading that there happens to be a secret underwater Twin City like place simply filled with water creatures. That has yet to be confirmed or denied by anyone. Regardless, those who do happen to live upon dry land have either been cursed or carry a special items as stated. Those who are curesed can never touch sea water again with those with magical items turn into their merfolk form with any form of water. While in the city, though few honestly live there, they are seen as rare creatures and hide themselves well.   

    And just like the split between Sirens and Mermaids in race, their views in the city are often viewed as such. Mermaids tend to have a more gentle out looks. Many tend to be professorial singers, lifeguards, business people, as well as medics of some kind. Sirens, more often than anyone likes to admit, can be found killing or harming others. Though they have a bad reputation...it is 95% true in most cases. Though, you will get a few flip flopped in both groups. Some Mermaids want to watch the world burn and very few Sirens want to attempt to try and help others.



       Magic come easily to this group. In the form of either water, ice, or luring others to them with their voice. Many have the ability to call the weak of will to them without even trying.  It is the water or ice magic that is more advanced and takes years of practice to master or even realize they have a knack for it. And yet still others who do it without even trying. There have been rare, and I mean extremely rare, cases of Merfolk with the ability to use a different elemental such as earth, air, or even weather. However, Lightning and Fire elements have never been reported as they would either kill those around them or never show up. Healing also comes to very few. Mermaids have been most known to harbor this gift and why they are hunted down alive more than sirens.
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Re: Master Race List

Post by Saphire on Sat Jun 30, 2018 12:32 pm

Andoird          


    Artificial Intelligence is a breakthrough in technology that allows machines to act autonomously based on the codes that have been programmed into them. The research began 6 years ago in a United States military facility, lead by only the greatest minds in computer science and engineering. The developments paved the way for devices we know commonly today, such as Alexa and Siri, but these programs had hit a sort of halt up until recently. AI suitable and aware enough to be fitted within their own artificial body’s would probably have still been a far off idea of the future, if not for the recovery of the presumably destroyed military records and recent efforts toward piecing it back together and developing new research.



    However, Androids are not readily found in society. There are few people with the knowledge and ability to even make one. Moreover, the technology used in creating Androids is still in its infancy. At a glance, Androids look like normal humans, and with enough knowledge obtained on human behavior, an Android could theoretically come across as a natural part of society.



    Androids can have a wide variety of abilities, depending on what they have had built and programmed into them, though finding someone with the capabilities to upgrade and create the programming to use them is a whole other issue.
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Re: Master Race List

Post by Luna on Thu Aug 09, 2018 7:29 pm

Hellkin          


       Hellkin were allegedly born from a god dragon known as Tyranos. Tyranos created the species to rival the creation of the Ancients, a race created by an even mightier god dragon known as the Eldritch Dragon. Hellkin were opposites to Ancients in just about every possible way as they had strong physical traits, short lifespans, fast reproduction rates, and for what they lacked in arcane understanding they made up for in their ability to allow the mind to affect the elements and their surroundings. Early Hellkin were powerful and inherently violent beings, just as the dragon who created them was. But the average Ancient was slow to age and thus practically immortal and could live to ages still unrecorded by man. Hellkin were lucky if they could reach the age of 40 but typically by their mid 20s they would crumble to dust unexpectedly once their time had expired. The race was unstable in that fact, having so much vicious power locked within that most could not even dream of mastering before their life was over. Tyranos wanted his children to be superior to the Ancients in every way possible. In order to see out that dream, he gave his children gifts of immortality, but at a small price. Due to the immortality of the Ancients, they kept their population quite low. Tyranos was an impatient being and wished to keep Hellkin numbers high, even if they were now immortal. The dragon god’s promise of eternal youth and endless potential only came to those of his children who replaced themselves and reproduced at least once. Reaching adulthood as early as 12-14 years of age, Hellkin reproduced in rapid numbers and now would never succumb to death under natural circumstances. This unknowingly lead to Tyranos’ undoing, as his thriving children slowly drained power from him as their numbers became too vast for him to control. Their creator ended up becoming to weak as their power rose and by the time he realized, it was too late. The Eldritch was able to defeat him, and wipe out half of the Hellkin population with the help of her own children, the Ancients. Even with Tyranos gone, the Hellkin could still thrive and survive off of the magical remains of their fallen creator, so long as they kept and maintained him. The remaining Hellkin buried themselves and their creator far underground, to be able to preserve and protect him. The remains of the fallen god dragon is said to be in the sacred catacombs of the underground Hellkin Sanctuary of Rolland, where the Hellkin order of priests, The Sactum, still practice in praying and keeping their fallen god appeased. It is unknown how long the remaining power of Tyranos’ remains will keep the population sustained, or what would happen if and when his power did run dry.



        Hellkin are still very solitary creatures, only keeping to their own kind. The Sanctuary of Rolland is the only known Hellkin city, but there are few scattered nomads and perhaps even other Sanctuaries spread across the land. Rolland itself is an odd place with very odd rules. The Sanctum, the sacred order of Hellkin clergymen devoted to preserving Tyranos’ remains, have set many rules over time that aid in keeping the pool of magic from drying out. The Sanctum is also in charge of crowing their Hellkin leader, The Darkness, who assists in public affairs and maintaining law and order to the highest standard with the help of those selected within jobs of law enforcement. The Sanctum also assists in job placement for all people of Rolland as they come of age and after receiving their god given right to immortality. Typically the young that Hellkin produce from their first time breeding are handed over to The Sactum for sacrifice or otherwise consumed, in order to preserve the remaining power Tyranos’ remains have left to give.Hellkin are not common among humans and remain hidden. The only reason we even have records of this rare race is due to one Twin City citizen who happens to be one, who was more than generous in providing information about them.



       Hellkin can look as human as they please, but don’t be mistaken. The entire race’s body is made out of obsidian, with extreme temperatures coursing within them due to their “Blood” essentially being molten magma similar to that found below the earth’s surface. A magma core similar to earth’s is also found in their anatomy, where a heart would be located on most humanoid beings. The Core is the livelihood of a Hellkin, supplying their body with the heat source to be able to keep their blood hot and in motion, sort of similar to a heart function. Just less roadways, and more melting. Hellkin can also be called the “Volcano” race since their anatomy mimics that of one; hard and rigid on the outside but with a gooey molten inside that could burst at a given moment. Even feigning human skin, a Hellkin’s external body temperature can be upwards of 150 degrees Fahrenheit to the touch and reach almost 200 internally, though they can also remain cool to the touch, but still warm to most at about 105 degrees Fahrenheit. Hellkin structure consist of a rock-solid body, black stone casts over and makes their entire shape and they can utilize their internal temperature to melt their structure in order to take on whatever shape they please, even individually reconstructing chosen parts of their anatomy. For example, shaping their arms into weapons or tools better suited for digging. Hellkin are overall immortal and have eternal youth but that does not make them invulnerable. They can die in many ways, just as people can. The easiest way to kill a Hellkin is to stab it with obsidian, straight into their Core, which makes them weak to other Hellkin specifically. Normal means of killing them can include making them simply “bleed” out as well. If they sustain grievous injuries or many injuries that cause them to lose magma, they will eventually cool down and their entire body can dry up and become inanimate. In most cases, a core can be broken from a Hellkin’s body and the pieces scattered to keep them in a state of suspended life. Returning the Core and pieces together allows the body to rebuild into itself and into a conscious state.

\

Natural Ability:
Telepathy
Telekinesis
Teleportation or “Blinking”
Mind Reading
Mind Control
Mind Trickery
Minor Reality Bending
Regeneration
Pyrokinesis
Geokinesis
Erebokinesis
Burning Touch
Necromancy
Shape Change (Obsidian)
Obsidian Skin
Weaponized Appendages (Obsidian)
Hide in Plain Sight


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Re: Master Race List

Post by Game Master on Thu Sep 13, 2018 7:17 pm

Demi-Gods          


      A demigod or demi-god is a minor deity, a mortal or immortal who is the offspring of a god and a human, or a figure who has attained divine status after death. They come from many different religions and regions along with the myths and legends behind them



      There are many different things a demigod can do in today’s society though there are very few that are truly noted for what they are. There is no set job that one can do and it depends solely on the demigod themselves. They really an be just about anything they want to be.



      As children of gods, they have a very large list of defining features based on their parents. Most demigods are known to be attractive with strength and immortality, but that is not always the case. All demigods share the blood of a god or have been gifted their status after their death.


Natural Ability: This list is far too long and based on the demigods themselves. Please see the Master List of Gods and do your homework when creating them.

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Re: Master Race List

Post by Game Master on Thu Sep 13, 2018 7:45 pm

Wendigo          


      The wendigo is known to be a spirit that is deeply rooted in Native American folklore, a creature that can curse and possess humans to give them cannibalistic urges and they can never be sated. They are often used as a cautionary tale for those facing starvation to keep from resulting to cannibalism, but it isn’t needed for them to possess a person.



      Due to their nature and insatiable hunger for human flesh mixed with their insanity and their extremely reckless behavior when it is hungry, they are often found, caught and slaughtered, releasing the spirit that possessed the person back to find another host. There are not many in the world today and those that are around make the most of their abilities, usually by means of being some kind of body dump of some kind or another. They have been used by less than adequate mental facilities to get rid of infected dead or by prisons and mafias to do the same. There are a few that are able to curb their hunger by working in funeral homes with closed caskets or graveyards, though they have to move around more often in order to do so.


      Wendigo are able to possess humans and can take on that human’s form. As a spirit, they are able to become intangible, being able to move through walls, flying and even teleporting at higher ages. While they are a spirit type creature, they can take on a physical form as well which is depicted as a gaunt creature with the skull of a stag, usually with sunken eyes and thin skin. They are usually incredibly tall with long and lanky limbs and yet they can move with extreme speed and has surprising strength with the ability to survive the harshest of climates. With it’s heightened senses, it can pick up the heart beat of prey from a mile away and smell fear of those lost in the woods and with it’s trickery, it is able to mimic the voices of humans to lure them deeper into the woods.


Natural Ability:

Superhuman strength
Superhuman speed
Insatiable hunger
Heightened Hearing
Heightened Smell
Immunity to extreme cold
Dark vision
Silent steps
Weather manipulation
Vocal Mimicry
Twilight manipulation
Animal Control
Incorporeal form
Enhanced Healing
Disease immunity (if consumed)
Ability to digest just about anything (Except large amount of metal)

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