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Talents Explained

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Talents Explained

Post by Game Master on Tue Oct 10, 2017 3:44 pm

In this section, We will take the time to explain the different types of "Talents" as well as what you could do with each. In each section, we'll explain each more thoroughly and give a few examples of what you could place in there, but ultimately, what your character can do is up to you. Go as broad as you would like or a narrow in the choices. Just know, if you go too broad, we might have to ask you to change it.

As stated, Talents is the broad word of skill sets your character(s) can do. While these are mostly useful in the mission part of the site, they can be applied to normal threads. As in you only have to roll the dice for mission threads, not in normal threads.

You have 8 categories:
Athleticism
Skill
Endurance
Charisma
Knowledge
Awareness
Combat
Magic/Extra

Each Talent has their good and bad points as well as different restrictions. As well, no matter how hard you try, you simply cannot learn everything in the world. Well you could, but you might not be good at it. But for now, Lets explain how you use them. While you are in a mission, whoever is moving it along (Be it Luna or TxValz) they will ask you to roll some sort of Talent. This might be a skill you are or are not Proficient in. Regardless, you still must roll it. While you are on the mission, you might come across an obstacle that might line up with your set of Talents. If you plan on using a Talent, just remember to tell the Mod that you are before you roll for it. And keep in mind, when you roll, those rolls are final. I will provide a link to a mock mission that will explain the usage of dice:

LINK

So, let's get on with the explanations, shall we?


Last edited by Game Master on Tue Oct 10, 2017 7:43 pm; edited 2 times in total
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Re: Talents Explained

Post by Game Master on Tue Oct 10, 2017 3:56 pm

Athleticism      


Athleticism is your basic strength or acrobatic skills. Not to be confused with Endurance Talents such as running or swimming. The Athleticism Talents are how you test a character's ability to either lift things up and put them down, or to be nimble and agile. Things that take up the entire body. Two different characters could be standing side by side, yet two have very different builds. One would have heavy muscles from lifting weights all day long while another is lean and slim from dance classes. Both posses their own view on Athleticism and they don't even know it.

Some common Talents that a person could pick but are not limited to are the following:

Gymnastics
Rock Climbing
Parkour
Weight Lifting

While those are just a few of so many you could do, it is at least a start. As stated before, there are many things a character can do with Athleticism. It all just depends on how you want to shape the character.


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Re: Talents Explained

Post by Game Master on Tue Oct 10, 2017 7:44 pm

Skill      


Skill Talents are as broad as broad will get. There are so many different things you could be, it might be easier to list things that you can't do with this skill....but I will explain the Talent anyway. Anything you do could be a skill. Picking locks, hacking computers, Singing....what have you. This is something that you personally went out of your way to learn how to do that you already were not equipped to do. This Talent category is for the skills you learned for your job, for fun, or for necessity. Just about anything and everything you can think of is a skill. It would be hard to pick just one.

Some example of Skills are as follows:

Hacking
Lock Picking
Singing
Pick Pocketing
Scamming
Cooking
Sewing
Impersonations

Honestly, the list could go on and on...but we will stop it right. Again, these are a few of the things you could have as in this section it is not even funny.
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Re: Talents Explained

Post by Game Master on Tue Oct 10, 2017 7:57 pm

Endurance      

Endurance has everything to do with how far you can push yourself. Running, swimming, riding a bike, as well as taking a bullet. Everyone deals with Endurance in their own way. Some can run a marathon yet can't take a hit. While on the other hand, someone could go days without breaking during torture, yet the moment you ask them to run for five minutes, they are on the ground tapping out.

Here are some examples of different Endurance Talents your character could have:
Running
Swimming
Riding a bike
Tenacity (persistence to live)
Constitution
Taking a bullet

And so many more. The question is, what do you plan on your character doing more of? Dodging bullets or taking that bullet for the team?
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Re: Talents Explained

Post by Game Master on Tue Oct 10, 2017 8:07 pm

Charisma      

Charisma has everything to do with your personality. Be it for good or for bad. Someone's Charisma could make or break a situation. Little does so many people know that your lack of or your over abundance of Charisma determines so much of what you can and can't get away with. Take a meek person who just agrees with everyone vs a tall, dark, and broody man who strikes fear into your very soul with just a look. You will always let that man walk anywhere he wants or do whatever he wants in fear that he might kill you. And the Meek man? Well you, someone who is average or above average in the Charisma department, can easily bully him around. The same could be said for the other side with over Charismatic people. A few stunning smiles and well placed words and people are putty in your hands.

Some examples of a Charisma Talent are as follows:

Deception
Persuasion
Intimidation
Acting

There is still a few good ones out there, but I don't want to give them all away. Regardless, there is a good amount of things you could do with Charisma.
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Re: Talents Explained

Post by Game Master on Tue Oct 10, 2017 8:28 pm

Knowledge      

Knowledge Talents are easy to figure out. Simply, they are tings that you learn. Learn as in mundane things, not magic. Not to be confused with Skills, Knowledge can either be an over all Knowledge of something, or the know how to do it. This might or might not be accompanied with actual practice, at the very least you know how to do it. It could be as simple as how to hot wire a car or as full blown as how to fix broken cars. Knowledge could also mean the Knowledge of law or survival. If it can be learned and taught through either YouTube tutorials, books, or from another person who is passing on their wisdom to you, then you can count it as Knowledge....unless it seems too close to another Talent. Then we shall ask you to change it.

Some Knowledge Talents you could have:

Survival
Car Mechanic
Multiple Languages
Math
Decoding
First Aid

If you stick to skills similar to these, you should have no problem figuring out what to put in that slot.
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Re: Talents Explained

Post by Game Master on Tue Oct 10, 2017 10:12 pm

Awareness      

Awareness has everything to do with your senses, as well as your 6th sense and other things. It is what you are aware of going on around you like searching for an item or looking for information on something. There really isn't much else to say about this skill that isn't just pretty much a straight forward thing, so I'll just go ahead and list things for you now.

A few things:

Insight
Investigation
Spot
Excellent hearing
Heightened sense of smelling

As stated, these are just a few of the many that you could have. Only think to keep in mind for this Talent, try and keep in mind each ability can only be 1 sense. So no doubling up 2 in one as that is rather unfair.
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Re: Talents Explained

Post by Game Master on Wed Oct 11, 2017 6:26 pm

Combat      

Combat is simple: How you fight. More so on with what you fight with rather than how you actually take down a person. There are a few different things you need to know about Combat while out and about. While in regular missions, you can use combat in anyway you want. Say you are skilled in using guns but you run out of ammo. Now you have no way to shoot people right? And you have no other proficiencies  in order to really fight. Well, not to worry! You can do just about anything you want in a thread. You see a melon? Yes, that is your new weapon. Congrats! Just chuck it! No one really cares! It is really only in the missions that it comes down to an issue. And even then, it is not a big one. As you have noticed, each weapon is in a tier. To gain a weapon, you must be proficient in some kind of combat if you wish to use that weapon.

Example: You have found a rather nice sword. It is a Tier 2 weapon and has the ability to add a Tier 0 attack along with it every other attack. Nice right?! Only problem is, you are only proficient in Guns. That's a real big bummer! But, not the end of the world. While on a mission, you have the chance to roll an Unproficient Die to be able to use that weapon you found. Only way to use it is if you get a Success or Critical Success. If you don't, you are stuck playing with whatever weapon you have that allows you to punch really hard at whatever Tier you have it at.

Another thing that you have seen is Magic. While I will explain more on Magic in a moment, for right now, let me explain how Magic works in combat. Someone who is skilled with magic may use magic. However, if someone wants to use it to fight with, you must have the Talent "Battle Magic" in order to use your magic in battle on a mission. In a regular thread, you may do whatever you wish with your magic while in combat.

Simple yes? Alright. Let me just list a few examples of combat talents for you all:

Battle Magic
Small Sword expert
Brawling
Hand Guns
Small Blades

As you can see, there are many different kinds of combat Talents. The only thing I ask you to do is not to add too many weapons into one sub category. There are many different kinds of weapons out there and each category is equally just as hard to learn as the other. You can't expect someone who has a Black Belt in Karate to have a the same understanding as a Black Belt in Taekwondo as they are two different fundamental teachings. The same could be said for people who know how to use a Hand gun and then having a sniper rifle being trust upon them.
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Re: Talents Explained

Post by Game Master on Sat Oct 14, 2017 3:21 pm

Magic/Extra      

This last Talent is a bit to unpack so the best way to get it done is to just do it. As many can assume, Magic plays a part in this world. After all, what would a Supernatural Site be without magic? Well, we are here to provide that! Though, unlike all the other Talents, the Magic Talent is only good for a 1 time pick. What does this mean? Well let me explain. Once you have decided that you want to use a magic, you go ahead and pick a magic. It could be as simple as you just want to heal someone or as complex as using it as a weapon as well as using it to help another person! While here on this site we encourage that, there are going to be rules to this talent space.

As stated, it is a one time deal. What does that mean? I will tell you. Once you decide upon your magic, and you have followed the steps (LINK), we can move on to the next part. Your character can only have the ability to use one kind of magic. As in once you have decided to use Healing, you cannot turn around and say "I would like to Heal AND use Fire magic!" Sorry. Not happening. Not that you can't go back and have fire magic and heal with fire. It is just that unlike the other talents where you can add to the list of different Talents you have depending on your level, once you have decided to use magic, that is it. You cannot add more magic skills to your list of Talents.

So let me explain it a bit easier: You have decided you want to play with magic, so now we add that magic to your list of talents. No other magic can be added unless you go through your magic away and gain a new one. Please keep in mind of the rules to that as we move along.

Now, you might be asking yourself that either yo don't know what kind of magic you want to have or don't want anything to do with magic and think this extra talent idea is stupid. Don't worry! We got you covered. For those who wish to either : A) Gain magic later through some kind of character arc or B) Have no desire to gain magic whatsoever, this last Talent slot is simply an extra slot.

What? Did I hear you correctly? It's an extra slot?

Yes. Yes it is. You may add any extra talent to your skill-set there in the extra slot. Any out of the first 7. However, keep in mind that if you do wish to gain magic at some point, be ready to give up a skill for that magic. It is an extra slot given to you because you wish to have no magic or gain it later. Be grateful you even have an extra one in the first place. We could have just let you suffer.

Here are some ideas for magic:

Healing
Shadow*
Fire
Earth
Wind
Summoning Swords

*Shadow is only available to Shadow Reapers and Demons
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Re: Talents Explained

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