Twin City
Welcome to Twin City Supernatural RP! First and For most, this is a L3S3V3 forum. If found out you are not of legal age, you will be deleted and your IP will be banned. First and last warning. Otherwise, welcome! Read over the rules, history, and all that fun stuff before making a character! Once settled in, feel free to chat with us. Luna and TxValz are your friendly Co Admins. Their words are Law. Please enjoy your stay at Twin City and try not to find yourself dead.

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It is now November! We are starting up our first Cannon Event~ Whoop! It is an open event where every character may enter. As for the Halloween events? Well some are coming to a close soon and some are going to continue for a bit longer. Check Below for the new event location!
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Wed Dec 12, 2018 10:09 pm by Fenrir

» A Grand Masquerade Ball
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» Infinite Loop [Undertale]
Sat Dec 08, 2018 11:59 pm by Guest

» Repeat offender, Shop lifter in the market. (Level 1 mission)
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Wed Dec 05, 2018 10:58 pm by Sireissa Sleigh

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Consumable Items

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Consumable Items

Post by Game Master on Tue Oct 17, 2017 9:15 pm

You might be thinking that there must be some way to keep yourself alive and or do talents that you are not proficient in....look no further because this thread will give you all the juicy items you may buy with that hard earned money of yours!

Consumable Items are as the name suggests: You use them and they vanish. But not to worry, it is not as if we are going to ask you for an arm and a leg (for the cheep stuff anyways).

Med Kits


Tier -# of Usage -Health -Price
11+5$100
21+25$250
31+45$700
41+65$1,250
51+85$2,000
As you can see, Med Kits start out cheep but get more and more expensive as they go in healing ability. This is due to the fact you are getting higher up in ranks and have more HP to recover and loose. Using a Tier 5 Med Kit when you only have 30max HP is both a waste of your money and time.


Talent Books

Talent Kit -Category -Price
ClimbingAthleticism$250
LiftingAthleticism$250
JumpingAthleticism$250
Lock PickingSkill$250
DisguiseSkill$250
ForgerySkill$250
TenacityEndurance$250
ConstitutionEndurance$250
Damage ToleranceEndurance$250
DeceptionCharisma$250
PersuasionCharisma$250
IntimidationCharisma$250
SurvivalKnowledge$250
DecodingKnowledge$250
MechanicalKnowledge$250
SpottingAwareness$250
InvestigationAwareness$250
ListeningAwareness$250
BladesCombat$250
FirearmsCombat$250
DodgingCombat$250
These are just basic Talents someone can pick up and learn how to do three times per book. Once the Consumable has been used, you are proficient in that Talent for the remainder of that mission thread. If you fail a mission, you do not gain your proficiency in the next attempt nor do you get the attempt back. Once all 3 uses have been attempted (Regardless of passing the mission or not), the book is no longer useful/burns/eats itself/is lost forever magically.

As well, you may only use one book per mission so pick carefully. As in, if you read a book on how to run, you cannot read a book on how to run and read a book on how to jump. It is one or the other people.

Please keep up to date with these otherwise the alternative is they are no longer allowed to be sold.


Repair Kits



Armor
Tier -# of Usage -Points Back-Price
11+10$250
21+20$375
31+30$625
41+40$875
51+50$1,125
Car
Tier -# of Usage -Price
21 $250
31 $1,000
41 $3,500
5**
Weapon*
Tier -# of Usage - Price
11 $125
21 $375
31 $625
41 $875
51 $1,125
-Prices are set at half the base amount on Armor, Cars, and Weapons. These are a lot more extensive than your normal other kits as they are used to quickly fix your item while in a mission.
-You will need to also roll a Talent that can help you fix said items. Such as Mechanic, Seamstress, Sowing, or Armor Repair Knowledge in general. This roll will come from your Knowledge Talent. Keep this in mind. If you do not have said talent, you will be rolling on uproficient and run the risk of wasting your hard earned cash.
*Weapons are very case sensitive. Literally 9 times out of 10, your weapon will be fine. If for whatever reason you roll a Crit Fail on a mission and your Mod deems that your weapon is broken, you may only fix it in mission if you have a kit on you. Your Talent Roll will be your Combat Talent itself. Try not to roll another Crit Failure.
-For people who own cars. These kits come in very useful as they break after so many missions. Or, if you smash your car into a wall while driving. While again these are much more expensive, it is by far much cheaper than buying a new car every so often or spending a long time in a thread just to repair your car so you can attempt the mission again.
**The Dream, while can become totaled due to a Crit Fail, or at least broken, can only be repaired in a recovery thread. There is no easy fix for this car.
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