Twin City
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Consumable Items

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Consumable Items

Post by Game Master on Tue Oct 17, 2017 9:15 pm

You might be thinking that there must be some way to keep yourself alive and or do talents that you are not proficient in....look no further because this thread will give you all the juicy items you may buy with that hard earned money of yours!

Consumable Items are as the name suggests: You use them and they vanish. But not to worry, it is not as if we are going to ask you for an arm and a leg (for the cheep stuff anyways).

Med Kits

Tier -# of Usage -Health -Price
11+5$100
21+25$250
31+45$700
41+65$1,250
51+85$2,000
As you can see, Med Kits start out cheep but get more and more expensive as they go in healing ability. This is due to the fact you are getting higher up in ranks and have more HP to recover and loose. Using a Tier 5 Med Kit when you only have 30max HP is both a waste of your money and time.


Talent Kits
Talent Kit -Category -# of Usage  -Price
ClimbingAthleticism1$550
LiftingAthleticism1$550
JumpingAthleticism1$550
Lock PickingSkill2$600
DisguiseSkill2$600
ForgerySkill2$600
TenacityEndurance2$550
ConstitutionEndurance1$550
Damage ToleranceEndurance1$550
DeceptionCharisma1$550
PersuasionCharisma1$550
IntimidationCharisma1$550
SurvivalKnowledge2$600
DecodingKnowledge2$600
MechanicalKnowledge2$600
SpottingAwareness1$550
InvestigationAwareness1$550
ListeningAwareness1$550
BladesCombat1$550
FirearmsCombat1$550
DodgingCombat1$550
These are just basic Talents someone can pick up and learn how to do one or two times. Once the Consumable has been used, you are proficient in that Talent for the remainder of that mission thread. If you fail a mission, you do not gain your proficiency in the next attempt nor do you get the kit back once used. Please keep up to date with these otherwise the alternative is they are no longer allowed to be sold.
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