Twin City
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Creating a Mission

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Creating a Mission

Post by Game Master on Thu Oct 19, 2017 9:12 pm

Some of you might be wondering how exactly one can create a mission if they do not see one they like already posted. Well, look no further as I have the format to do so. Just follow the instrutions and you should be good to go! Make a new post in the board and posted it. An Mod will come look at it when it is posted and will either message you about it or, more likely, move it over to the available missions.

The Mission: This is the advertisement title of it. Examples would be: "Theft in a shop", "Getting a kitty out of a tree", "Walking Granny across town", or "Knocking someone off"
Level: A number 1-20. 1 being the easiest and 20 the hardest
Employment: In this section, we will be narrowing it down as to which Faction Members can take this mission. You can make it available to One group or all Six (TCPD, Vanentines, Rossis, Untamed, Free Agents, Citizens).
The Details: This is where you will explain exactly what it is you want the person/people to do. Any important details such as who the target is or where the cat is in that tree. It does not need to be 5 paragraphs long, but needs to give some idea of what to expect.
Required Items: Optional. This is not mandatory for a mission. If not needed, either delete or put NA. However, some examples of required items are as follows but not limited to: A car/vehicle, a cellphone, lock picks, a disguise kit, survival kit.
Required Talents: Optional. This is not mandatory for a mission. If not needed, either delete or put NA. However, some examples of required talents are as follows but not limited to: Hacking, Fire Magic, Acrobatics, Archery, Animal Taming, Deception, Hiding, Insight.

Follow this layout and you should be fine in making your very own missions!

Format:
Code:
[u][b]The Mission:[/b][/u]
[u][b]Level:[/b][/u]
[u][b]Employment:[/b][/u] 
[u][b]The Details:[/b][/u]
[u][b]Required Items:[/b][/u] Optional. 
[u][b]Required Talents:[/b][/u] Optional.
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