Twin City
Welcome to Twin City Supernatural RP! First and For most, this is a L3S3V3 forum. If found out you are not of legal age, you will be deleted and your IP will be banned. First and last warning. Otherwise, welcome! Read over the rules, history, and all that fun stuff before making a character! Once settled in, feel free to chat with us. Luna and TxValz are your friendly Co Admins. Their words are Law. Please enjoy your stay at Twin City and try not to find yourself dead.

-Game Master

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Twin City
Welcome to Twin City Supernatural RP! First and For most, this is a L3S3V3 forum. If found out you are not of legal age, you will be deleted and your IP will be banned. First and last warning. Otherwise, welcome! Read over the rules, history, and all that fun stuff before making a character! Once settled in, feel free to chat with us. Luna and TxValz are your friendly Co Admins. Their words are Law. Please enjoy your stay at Twin City and try not to find yourself dead.

-Game Master
Twin City
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The Admins/Mods
TxValz Luna
Members

Faction Total Members
TCPD 6 1 7
Valentine 1 0 1
Rossi 1 2 3
Untamed 1 1 2
Free Agent 1 2 3
Civilian 3 3 6
Grand Total 13 9 22

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Events/News


It's the middle of February. I know, late to update. But if you couldn't tell, there is no major event running along the Grand Ball. As well, we are going to start pushing more with the grand event. We don't want to exactly hurry everything along, but we do want action to start happening! Feel free to continue to post and enjoy it. Watch out for the drama that is about to go down~

Grand Ball Event
Latest topics
» Screen Shots of Histroy throughout Twin City
Master Race List Add-ons  - Page 3 I_icon_minitimeMon Mar 29, 2021 12:39 am by Game Master

» The Beach near the Harbor ~ Dragons coming.
Master Race List Add-ons  - Page 3 I_icon_minitimeFri Mar 29, 2019 9:04 pm by Shogeki Tekina

» Normal Grading Thread
Master Race List Add-ons  - Page 3 I_icon_minitimeTue Mar 19, 2019 6:26 pm by Jasmine Ward

» Svala Svingrior
Master Race List Add-ons  - Page 3 I_icon_minitimeTue Mar 19, 2019 6:01 pm by Luna

» Fenrir (Fenrir Hróðvitnir)
Master Race List Add-ons  - Page 3 I_icon_minitimeTue Mar 19, 2019 6:00 pm by Luna

» Rune Alba Tyche
Master Race List Add-ons  - Page 3 I_icon_minitimeTue Mar 19, 2019 6:00 pm by Luna

» Shogeki Tekina
Master Race List Add-ons  - Page 3 I_icon_minitimeThu Mar 07, 2019 9:43 pm by Luna

» Gola Jaci "s Character
Master Race List Add-ons  - Page 3 I_icon_minitimeThu Mar 07, 2019 11:48 am by Luna

» Repeat offender, Shop lifter in the market [Mission Level 1]
Master Race List Add-ons  - Page 3 I_icon_minitimeFri Mar 01, 2019 4:21 am by Game Master

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Post by Svala Svingrior Wed Aug 29, 2018 11:49 pm

Image?: Master Race List Add-ons  - Page 3 Tumblr_o8vzuw7Lvq1uufoudo1_250Master Race List Add-ons  - Page 3 4SSnGCW
Race: Wendigo
Origin: The wendigo is known to be a spirit that is deeply rooted in Native American folklore, a creature that can curse and possess humans to give them cannibalistic urges and they can never be sated. They are often used as a cautionary tale for those facing starvation to keep from resulting to cannibalism, but it isn’t needed for them to possess a person.
Today's life: Due to their nature and insatiable hunger for human flesh mixed with their insanity and their extremely reckless behavior when it is hungry, they are often found, caught and slaughtered, releasing the spirit that possessed the person back to find another host. There are not many in the world today and those that are around make the most of their abilities, usually by means of being some kind of body dump of some kind or another. They have been used by less than adequate mental facilities to get rid of infected dead or by prisons and mafias to do the same. There are a few that are able to curb their hunger by working in funeral homes with closed caskets or graveyards, though they have to move around more often in order to do so.
Defining Features: Wendigo are able to possess humans and can take on that human’s form. As a spirit, they are able to become intangible, being able to move through walls, flying and even teleporting at higher ages. While they are a spirit type creature, they can take on a physical form as well which is depicted as a gaunt creature with the skull of a stag, usually with sunken eyes and thin skin. They are usually incredibly tall with long and lanky limbs and yet they can move with extreme speed and has surprising strength with the ability to survive the harshest of climates. With it’s heightened senses, it can pick up the heart beat of prey from a mile away and smell fear of those lost in the woods and with it’s trickery, it is able to mimic the voices of humans to lure them deeper into the woods.

They are a creature that is impossible to sate no matter how much they eat, making them a constant threat if they are unable to control themselves, which is virtually impossible if one is possessed by the spirits. The longer a spirit lives inside a host, possessing them and feeding through them, the stronger the being becomes, gaining the ability to affect the weather and call upon darkness in moments of twilight. With age, they are also able to summon and control the minds of beasts around them to attack on command while it’s own speed, strength and healing abilities rise as well.
Natural Ability:
Superhuman strength
Superhuman speed
Insatiable hunger
Heightened Hearing
Heightened Smell
Immunity to extreme cold
Dark vision
Silent steps
Weather manipulation
Vocal Mimicry
Twilight manipulation
Animal Control
Incorporeal form
Enhanced Healing
Disease immunity (if consumed)
Ability to digest just about anything
Credit To: Svala Svingriorr (Saphire)
Svala Svingrior
Svala Svingrior

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Post by TxValz Wed Sep 12, 2018 4:46 am

Image?: Master Race List Add-ons  - Page 3 Foo-dog-statue-china-pure-talisman-evil-guardian-lion-pair-fu-meaning

Race: Komainu

Origin: All Lion-Dogs bear strong likeness to the first Chinese guardian lion statues of the Tang Dynasty. The belief and magic of ancient practices when these statues came about summoned spirits to dwell within the statue, giving life to the once inanimate object. Some temple guardians were more active than others, but all served a purpose in protecting sacred shrines and places of worship. As generations went by and these statues withstood the test of time itself, they were traded all throughout Asia and beyond and given many names depending on their new home. Though the Komainu or Shisa of Japan were not widely popular until the beginning of the Edo period, few could still be found before that while trade influenced Feudal Era Japan. The Komainu were posted in pairs before shrines and even on the roofs of homes to ward off evil spirits in a land of chaos. These symbols of security and fortune were the strange heroes that the people of Japan needed in these times, even if they went unknowing of their literal ability to come to physical fruition to aid the lives of the humans that respected their grounds.

Because of their ability to withstand aging and the effects of time itself, as well as a slow but working courtship and reproductive process, sentient Lion-Dogs are still prevalent throughout the world today. The only way to tear a lion dog from it’s soul and ultimately kill it, is to destroy them in their true statue like forms. Their toughness is dependent on the material they are made out of, but each has the opportunity to improve themselves even if they were not originally formed from the best material.

Today's life:
They are statues mainly in the world beyond Twin City, hardly ever coming out for fear they would be found and smashed to pieces by frightened humans. Within Twin City itself they can still be statues, but some prefer to take on roles of being physical guardians rather than just symbols of protection. The Komainu that walk among Twin City are typically those that are younger and born more recently, as those of age and wisdom are usually too stuck in their traditional ways or too dedicated to their shrines to ever leave, even if it means being forgotten and crumbling to pieces in time.

Defining Features: They look like a normal person in their human forms, but can pick and choose features to incorporate into their look if they so desire. Their true forms can flaunt an array of different fur colors and patterns depending on their origins, and usually sport fluffy manes and tails. As a statue, they are completely indiscernible from other inanimate objects unless they are moving.

Natural Ability:
-Impenetrable
-Unmoving
-Hide in Plain Sight (Statue)
-Protection Aura
-Calming Aura
-Trance/Meditation
-Prosperity
-Tranquility
-Geokinesis
-Supernatural Strength
-Transformation
-Telekinetic Communication

Credit To: TxValz, Kitoroga Shirokami
TxValz
TxValz
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Post by AlexandriaChandler Fri Jan 11, 2019 6:55 pm

Master Race List Add-ons  - Page 3 BTXm99S

Race: Pegasus

Origin: Pegasus and it's line of heritage were born within greek mythology. A creature born of Medusa and Poseidon. Like Adam and Eve, a pair of them were born and proceeded to develop through the years, spawning many different subspecies and types.

Today's life: These days, the race of pegasus have flourished. They are still typically the winged horses of legend but they are much more commonly seen. Having evolved the ability to take on a humanoid form, they have blended in well with society. They are found in many different walks of life ranging from police officers, to cashiers. While they are not typically evil, they do have their bad seeds.

Defining Features: Traits that make the Pegasus race special range from their winged equine forms and the abilities that come with their race. Some can even take their wings along with them into their human form! Beyond their alternative appearance and their innate abilities, they are quite human in most regards. Letting them blend in when they want to.

Natural Ability:

- Shapeshifting into a winged horse form.
- Their hoofmarks can turn springs/fountains into wells of inspiration.
- Electrokinesis is quite common amongst them.
- Hydrokinesis is quite common amongst them.
- They can typically run and fly at enhanced speeds.
- Enhanced Hearing
- Ability to travel freely between mortal/immortal realms.
- Electrical Immunity

Credit To: AlexandriaChandler

AlexandriaChandler

Posts : 4
Join date : 2019-01-10

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Post by AlexandriaChandler Fri Jan 11, 2019 7:00 pm

Master Race List Add-ons  - Page 3 Ef6d6WX

~~~~~~~~~~~~~~~~

Race: Aldeans

Origin: The Aldeans. The keepers of the dale. The foxes of the deep. Are a craftsmanship inclined race born deep in the heart of the world. Origin texts say the first of them were born from the molten core of the planet, others said they came form the flames of the meteor that killed the dinosaurs. Regardless of what is true, they are all born of flame and reside mostly in intricately carved cavern-cities beneath the surface of the world. Unlike other races, their talents lay heavily in the realm of craftsmanship, their creations being often second-to-none in terms of design and quality. Their home city being more futuristic than that of even the surface dwellers, it is known as The Dale.

Today's life: In every day life, those Aldeans who have found their way to the surface are known as master craftsmen/women and their talents vary. Their specializations range from unique and compelling architecture to sophisticated and advanced weaponry. To many, they're like the dwarves of old. Taking honor in their work and using it to put a bit of coin in their pocket. They're also a fiercely protective race. Their natural forms allowing them to be robust warriors, only made stronger by the powerful weapons and armor supplied by their kin. Despite their 'futuristic' tendencies however, they are also a bit of a classical race. While they dabble in guns and hi-tech components, some of their greatest work lay in medieval inspired weaponry. Lightning infused swords, adamantite infused shields etc. etc. They are typically a friendly race and are fiercely protective of those whom they call allies.

Defining Features: The most unique aspect of this race lay in their appearance. They are often tall, lithe and graceful. Though they are often a bit dirty because of their trades! They also all have fox ears and tails, it is part of their genetic makeup and as much a part of them as their hands and feet. Fur color/Tail count are typically determined by blood and ancestry. Occasionally there is a color mutation resulting in a particularily bright type of fur.  All Aldeans have coppery red eyes and it is not often they vary from this. Another trait they posses is the ability to shapeshift into a fox. Though as time has passed this ability has become exceedingly rare and is not often seen anymore.

Natural Ability/Capabilities:

Inherent Traits

- High resistance to heat
- Incredibly sensitive hearing (They can hear the difference in how a hammer hits on a blade being forged and a pin being dropped several meters away.)
- Infravision/Darkvision (Being a typically underground race, all of them are born with infravision/darkvision allowing them to see clearly in the dark. They can switch between this and regular vision at will.)
- Fox Ears/Tail (Subject to lineage. They can have varied fur colors/types as well as multiple tails.)
- Most have coppery red eyes (Few variations exist and are incredibly rare.)
- Most Aldeans possess significantly above-average intelligence/dexterity. It's what makes them such skilled craftsmen.
- Sunlight/UV sensitivity (Being an underground race, they have a significant sensitivity to sunlight/UV light. They burn quite quickly in these types of light and make generous use of sunscreen. They are generally a very 'pale' skinned race.)
- They have a very long life span. (They live for close to 500 years of age.)

Sporadic/Genetic Traits (Random/Rare traits)

- Teleportation (Non-instantaneous teleportation. It manifests in some Aldeans as a result of genetic mutation. Born of their constant hurried nature. This often consists of them moving about in a secondary form. For example: Breaking apart into butterflies that move at great speed to another location and reform into the individual. This comes in many different forms.)
- Pyrokinesis (An ability born of their heritage as well as their constant closeness/use of flames in their work. This is a fairly common ability but not all Aldeans possess it.)
- Shapeshifting (This is an INCREDIBLY rare trait. Some Aldeans possess the ability to shapeshift into a fox. There is maybe 10 currently known in their entire race who possess this ability. Some say their race was born with it and lost the use of it over time. It is rare to be born with this ability.)

Elder-Traits

- The oldest of their race possess Geokinesis (This is what holds their home city together. It is quickly becoming an issue as the elders die off.)

To be edited/modified as I decide more.

Credit To: AlexandriaChandler

AlexandriaChandler

Posts : 4
Join date : 2019-01-10

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Post by Luna Fri Jan 11, 2019 7:07 pm

The Pegasus is approved
Luna
Luna
Admin

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Post by Salem Sun Feb 17, 2019 1:33 am

Image?: https://i.redd.it/shydt4ogli6y.png
Race: Dragonborn
Origin: Former dragons which developed humanoid features over time.
Today's life: Dragonborn tend to be the elites of society, and unlike most other elites nearly all he clans have gotten to where they are due to honest means, thanks to strict cultural rules that value true competition above all else. They tend to be quite elitist and turn away from other races in favour of islotation, making them rather despised among the common folk and even among other elites. Their biggest vice is an addictive attraction towards gold, which while not having negative impact on their physical health, is considered to be equivalent to drugs. The one saving grace among them is that, being the sticklers for the rules and tradition that they are, Dragonborn are almost always honest. Sometimes even to a hurtful degree.
Defining Features: Dragonborn can come in a variety of sizes, usually similar to a human or somewhat bigger, and sometimes they might or might not have wings depending on the clan (but are almost always vestigial and flightless) but what really sets them apart is that each clan has an elemental attribute, such as fire, lightning, air, et cetera, that they are potent in. These elemental attributes can never mix into one Dragonborn, however, and a Dragonborn's clan is thus determined by which elemental affinity they are born with. In rare cases they can be born with an affinity that neither parent has, thus making them effectively part of a different clan, though among some circles this could be seen as a joyous occasion.
Being already a hybrid form of humanoid and a dragon, they can't adopt a human form on their own, though for the sake of public relations they may turn to the magic services of Twin City in order to give themselves a human appearance. Even so, most Dragonborn choose not to hide their draconic roots, such as wings or scales, or even their full appearance whenever given the opportunity.
Natural Ability:
Depending on their elemental affinity, a dragon can channel the element in one of several ways:
They can breathe it out as a weapon, i.e. Fire breath.
They can supercharge their bodies with their element. The less popular option as this could result in damaging their clothes or belongings, but more experienced welders of such power are more than capable of bypassing that.
They can coat something they touch with the element to channel that affinity on their behalf, such as turning a pipe into a stun rod with electric affinity.
They can use their affinity to travel vertically, such as a gust of wind to push themselves upward or rocket propulsion with flames, regardless of whether they have wings or not.
Credit To: Nugget? Also Forgotten Realms
Details
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Salem
Salem

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